﻿#region -- License Terms --
//
// MessagePack for CLI
//
// Copyright (C) 2010-2018 FUJIWARA, Yusuke
//
//    Licensed under the Apache License, Version 2.0 (the "License");
//    you may not use this file except in compliance with the License.
//    You may obtain a copy of the License at
//
//        http://www.apache.org/licenses/LICENSE-2.0
//
//    Unless required by applicable law or agreed to in writing, software
//    distributed under the License is distributed on an "AS IS" BASIS,
//    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//    See the License for the specific language governing permissions and
//    limitations under the License.
//
#endregion -- License Terms --

using System;
using Foundation;
using MonoTouch.NUnit.UI;
using MsgPack.Serialization;
using UIKit;

namespace MsgPack
{
	// The UIApplicationDelegate for the application. This class is responsible for launching the 
	// User Interface of the application, as well as listening (and optionally responding) to 
	// application events from iOS.
	[Register( "AppDelegate" )]
	public partial class AppDelegate : UIApplicationDelegate
	{
		// class-level declarations
		UIWindow window;
		TouchRunner runner;

		//
		// This method is invoked when the application has loaded and is ready to run. In this 
		// method you should instantiate the window, load the UI into it and then make the window
		// visible.
		//
		// You have 17 seconds to return from this method, or iOS will terminate your application.
		//
		public override bool FinishedLaunching( UIApplication app, NSDictionary options )
		{
			// create a new window instance based on the screen size
			this.window = new UIWindow( UIScreen.MainScreen.Bounds );
			this.runner = new TouchRunner( this.window );

			// register every tests included in the main application/assembly
			this.runner.Add( System.Reflection.Assembly.GetExecutingAssembly() );

			this.window.RootViewController = new UINavigationController( this.runner.GetViewController() );

			// make the window visible
			this.window.MakeKeyAndVisible();

			return true;
		}
	}
}